Wiimote Project

With the increasing popularity of the Wii gaming system, it has become apparent that there is the need for a modified wiimote for people with limitations which prevent them from enjoying the game fully. The goal of this student project was to allow a person with upper extremity disability which results in poor fine motor function in their arms and/or hands to play on a Wii gaming console. Unlike gaming systems of the past which relied solely on buttons and joysticks, the Wii gaming console uses a wireless, attitude-sensing controller, called the Wiimote. The Wiimote allows the users to use actual controller movements, in addition to a number of pushbuttons, as gaming inputs. Thus the Wii console creates a more active and immersive gaming experience. However for the user to take full advantage of the new gaming experience, he or she must possess good fine and gross motor function. Any limitation of either function results in a loss of the ability to fully play most Wii video games.

The students came up with several design solutions. First they designed the wiimote to be able to connect to a box that allows for various medias to connect too. This allows the user to attach a large button pad or even a sip and puff to control the wii. The next step was to mount the wiimote in a place that the user would feel comfortable and be able to control. The students developed a wrist, arm and head mount. And lastly for players using their arms, the students created a device to stablize the arm while playing the wii.

Designers/Engineers: Christa Aaron, Oliver Albrecht, and Eric Pointel

The hand brace prototype that attaches to the wrist. Example of the arm brace that attaches to the hand and the arm. Example of the wiimote that attaches to the head on a helmet. The entire wii system with large buttons, making it easier for people with dexterity problems.

For more information on this project, contact Summer Ienuso at ccn@coa.gatech.edu